- Add internal/pause package for pause/resume orchestration - Implement WorkflowSnapshot for complete state serialization - Implement SnapshotManager for snapshot storage and recovery - Implement PauseHandler for pause/resume signal handling - Implement PauseSignal and ResumeSignal types - Implement PauseState for tracking pause status Snapshot Features: - Capture complete workflow state (tasks, metrics, config) - Persist to JSON files for recovery after pod restart - Track paused_at and resumed_at timestamps - Support snapshot cleanup and batch removal - Load/save from disk with persistence layer Pause Handling: - Accept pause signals with reason and grace period - Save current state before pausing - Block workflow execution during pause - Support multiple concurrent paused workflows - Channel-based signal reception (Temporal-compatible) Resume Handling: - Accept resume signals with reason - Restore workflow state from snapshots - Continue execution from exact pause point - Update timestamps on resumption - Enable recovery after pod restarts Signal Management: - Non-blocking signal reception with timeout - WaitForPauseOrResume() for blocking operations - ConfigurableWait duration - Error handling for invalid transitions Analytics: - GetPauseStats() for pause/resume metrics - GetSnapshotStats() for snapshot inventory - Timestamp tracking (paused, resumed) - Multi-workflow state aggregation Test Coverage: - 16 snapshot tests (creation, persistence, cleanup) - 18 handler tests (signals, state, snapshots) - 34 total pause/resume tests, all passing - Edge cases: concurrent workflows, nil signals, timeouts - State transition verification Key Design: - Separate Snapshot Manager (storage) and Pause Handler (orchestration) - JSON persistence for debuggability - Thread-safe with RWMutex - Compatible with Temporal signal patterns - Non-destructive pause (snapshot before blocking) Closes T1.5
283 lines
6.5 KiB
Go
283 lines
6.5 KiB
Go
package pause
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import (
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"fmt"
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"sync"
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"time"
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)
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// PauseSignal represents a pause request
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type PauseSignal struct {
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WorkflowID string `json:"workflow_id"`
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Reason string `json:"reason"`
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RequestedAt time.Time `json:"requested_at"`
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GracePeriod time.Duration `json:"grace_period"`
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}
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// ResumeSignal represents a resume request
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type ResumeSignal struct {
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WorkflowID string `json:"workflow_id"`
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Reason string `json:"reason"`
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RequestedAt time.Time `json:"requested_at"`
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}
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// PauseState represents the current pause/resume state
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type PauseState struct {
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WorkflowID string
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IsPaused bool
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PausedAt time.Time
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ResumedAt *time.Time
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PauseReason string
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ResumeReason string
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CurrentSnapshot *WorkflowSnapshot
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}
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// PauseHandler manages workflow pause/resume operations
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type PauseHandler struct {
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mu sync.RWMutex
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snapshotManager *SnapshotManager
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pauseStates map[string]*PauseState
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pauseChannels map[string]chan bool
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}
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// NewPauseHandler creates a new pause handler
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func NewPauseHandler(snapshotManager *SnapshotManager) *PauseHandler {
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return &PauseHandler{
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snapshotManager: snapshotManager,
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pauseStates: make(map[string]*PauseState),
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pauseChannels: make(map[string]chan bool),
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}
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}
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// RequestPause requests that a workflow pause
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func (ph *PauseHandler) RequestPause(signal *PauseSignal) error {
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if signal == nil {
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return fmt.Errorf("pause signal cannot be nil")
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}
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ph.mu.Lock()
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defer ph.mu.Unlock()
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state, exists := ph.pauseStates[signal.WorkflowID]
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if !exists {
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state = &PauseState{
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WorkflowID: signal.WorkflowID,
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}
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ph.pauseStates[signal.WorkflowID] = state
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}
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state.IsPaused = true
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state.PausedAt = signal.RequestedAt
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state.PauseReason = signal.Reason
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// Notify the workflow if it's listening
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if ch, exists := ph.pauseChannels[signal.WorkflowID]; exists {
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select {
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case ch <- true:
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default:
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// Channel not ready, that's OK
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}
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}
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return nil
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}
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// RequestResume requests that a workflow resume
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func (ph *PauseHandler) RequestResume(signal *ResumeSignal) error {
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if signal == nil {
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return fmt.Errorf("resume signal cannot be nil")
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}
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ph.mu.Lock()
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defer ph.mu.Unlock()
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state, exists := ph.pauseStates[signal.WorkflowID]
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if !exists {
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return fmt.Errorf("no pause state found for workflow: %s", signal.WorkflowID)
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}
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if !state.IsPaused {
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return fmt.Errorf("workflow is not paused: %s", signal.WorkflowID)
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}
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state.IsPaused = false
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now := time.Now()
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state.ResumedAt = &now
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state.ResumeReason = signal.Reason
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// Notify the workflow if it's listening
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if ch, exists := ph.pauseChannels[signal.WorkflowID]; exists {
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select {
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case ch <- false:
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default:
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// Channel not ready, that's OK
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}
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}
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return nil
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}
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// IsPaused checks if a workflow is paused
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func (ph *PauseHandler) IsPaused(workflowID string) bool {
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ph.mu.RLock()
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defer ph.mu.RUnlock()
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state, exists := ph.pauseStates[workflowID]
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if !exists {
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return false
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}
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return state.IsPaused
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}
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// GetPauseState retrieves the pause state of a workflow
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func (ph *PauseHandler) GetPauseState(workflowID string) *PauseState {
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ph.mu.RLock()
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defer ph.mu.RUnlock()
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if state, exists := ph.pauseStates[workflowID]; exists {
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// Return a copy to avoid external mutations
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stateCopy := *state
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return &stateCopy
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}
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return nil
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}
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// WaitForPauseOrResume blocks until a pause or resume signal is received
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// Returns true if paused, false if resumed
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func (ph *PauseHandler) WaitForPauseOrResume(workflowID string, timeout time.Duration) (bool, error) {
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ph.mu.Lock()
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// Create or reuse channel
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var ch chan bool
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if existingCh, exists := ph.pauseChannels[workflowID]; exists {
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ch = existingCh
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} else {
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ch = make(chan bool, 1)
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ph.pauseChannels[workflowID] = ch
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}
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ph.mu.Unlock()
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// Wait for signal with timeout
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if timeout > 0 {
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select {
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case isPaused := <-ch:
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return isPaused, nil
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case <-time.After(timeout):
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return false, fmt.Errorf("pause/resume timeout")
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}
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} else {
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isPaused := <-ch
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return isPaused, nil
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}
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}
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// SaveSnapshot saves the current workflow state before pausing
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func (ph *PauseHandler) SaveSnapshot(
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workflowID string,
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stage string,
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completedTasks, pendingTasks, failedTasks []string,
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currentTaskID, currentActivityID string,
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taskMetrics, workflowMetrics, configuration map[string]interface{},
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) (*WorkflowSnapshot, error) {
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ph.mu.Lock()
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defer ph.mu.Unlock()
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snapshot, err := ph.snapshotManager.CreateSnapshot(
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workflowID,
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stage,
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completedTasks, pendingTasks, failedTasks,
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currentTaskID, currentActivityID,
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taskMetrics, workflowMetrics, configuration,
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)
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if err == nil {
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// Create or update pause state with snapshot
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if state, exists := ph.pauseStates[workflowID]; exists {
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state.CurrentSnapshot = snapshot
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} else {
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// Create a new pause state if it doesn't exist
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ph.pauseStates[workflowID] = &PauseState{
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WorkflowID: workflowID,
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CurrentSnapshot: snapshot,
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}
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}
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}
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return snapshot, err
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}
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// RestoreSnapshot restores workflow state from a snapshot
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func (ph *PauseHandler) RestoreSnapshot(workflowID string) (*WorkflowSnapshot, error) {
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ph.mu.Lock()
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defer ph.mu.Unlock()
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snapshot, err := ph.snapshotManager.RestoreFromSnapshot(workflowID)
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if err != nil {
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return nil, err
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}
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// Update pause state
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if state, exists := ph.pauseStates[workflowID]; exists {
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state.CurrentSnapshot = snapshot
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}
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return snapshot, nil
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}
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// ResetPauseState clears pause state for a workflow (after successful completion)
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func (ph *PauseHandler) ResetPauseState(workflowID string) error {
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ph.mu.Lock()
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defer ph.mu.Unlock()
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delete(ph.pauseStates, workflowID)
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// Close and remove channel if exists
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if ch, exists := ph.pauseChannels[workflowID]; exists {
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close(ch)
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delete(ph.pauseChannels, workflowID)
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}
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// Delete snapshot
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return ph.snapshotManager.DeleteSnapshot(workflowID)
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}
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// GetAllPauseStates returns all pause states
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func (ph *PauseHandler) GetAllPauseStates() []*PauseState {
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ph.mu.RLock()
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defer ph.mu.RUnlock()
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states := make([]*PauseState, 0, len(ph.pauseStates))
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for _, state := range ph.pauseStates {
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stateCopy := *state
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states = append(states, &stateCopy)
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}
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return states
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}
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// GetPauseStats returns statistics about pause states
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func (ph *PauseHandler) GetPauseStats() map[string]interface{} {
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ph.mu.RLock()
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defer ph.mu.RUnlock()
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paused := 0
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resumed := 0
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for _, state := range ph.pauseStates {
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if state.IsPaused {
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paused++
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} else if state.ResumedAt != nil {
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resumed++
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}
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}
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return map[string]interface{}{
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"total": len(ph.pauseStates),
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"paused": paused,
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"resumed": resumed,
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}
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}
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