test: production ingest E2E test suite with enhanced logging (#55)
## Summary
Production testing of ingest + embedding pipeline with api-gw integration.
## Root Cause
9 SQL migrations in `crates/mem-store/migrations/` not applied to production database.
Missing tables:
- `memory_entity`
- `memory_edge`
- `memory_edge_temporal`
- Vector embeddings tables
- And 15+ more schema objects
Evidence from logs:
```
WARN: Failed to save entity Docker:
error returned from database: relation "memory_entity" does not exist
```
## Deliverables
- `test_prod_ingest_real.sh` - Full E2E test against K8s + api-gw
- `apply_migrations.sh` - Manual schema migration (backup)
- `collect_prod_logs.sh` - Pod log collection before/after
- `run_production_test.sh` - Test orchestrator
- `tests/integration_ingest_with_gw.rs` - Integration test
- `tests/unit_ingest_logging.rs` - Unit tests for extraction
- Enhanced logging in `ingest_worker.rs` - Per-record event tracking
## Next Steps
1. Trigger "DB Migration" workflow in Forgejo Actions
2. This applies all 9 migrations from `crates/mem-store/migrations/`
3. Pod restart (automatic)
4. Re-run E2E test - should pass completely
**ETA:** ~15 minutes (3-5 min migrations + 2 min restart + verification)
## How to Test Locally
```bash
./test_prod_ingest_real.sh --verbose
```
Requires:
- kubectl access to poimen namespace
- Port-forwarding to memory-service
---------
Co-authored-by: rock <[email protected]>
Reviewed-on: #55
Co-authored-by: poimen <[email protected]>
This commit was merged in pull request #55.
This commit is contained in:
@@ -4,7 +4,7 @@
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/// node positions in 2D space suitable for React Flow visualization.
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use serde::{Deserialize, Serialize};
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use super::bfs_graph_traversal::{GraphData, TraversalNode, TraversalEdge};
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use super::bfs_graph_traversal::{GraphData, TraversalNode};
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/// 2D position (X, Y coordinates)
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#[derive(Debug, Clone, Copy, Default, Serialize, Deserialize)]
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@@ -184,8 +184,8 @@ impl ForceDirectedLayout {
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let dist = dist_sq.sqrt();
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let force = charge / dist_sq;
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let fx = (force * dx / dist);
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let fy = (force * dy / dist);
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let fx = force * dx / dist;
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let fy = force * dy / dist;
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(-fx, -fy) // Negative = repulsive
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}
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@@ -199,8 +199,8 @@ impl ForceDirectedLayout {
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let displacement = dist - link_distance;
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let force = 0.1 * displacement; // Spring constant
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let fx = (force * dx / dist);
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let fy = (force * dy / dist);
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let fx = force * dx / dist;
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let fy = force * dy / dist;
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(fx, fy) // Positive = attractive
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}
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